Understanding Engagement: A Mixed-Method Approach to Observing Game Play

نویسندگان

  • Steven Dow
  • Blair MacIntyre
  • Michael Mateas
چکیده

We want to believe HCI has much to offer the game industry, but it goes beyond simply acknowledging differences between the HCI notion of a user and the game design notion of a player. People engage in play in very different ways––and so our evaluation methods should reflect this diversity. Game designers and researchers must be careful in establishing common frameworks for evaluation that stymie creativity and perpetuate standard game conventions. Due to the situated nature of games, we argue for mixed method data gathering and ethnographic-style analyses to explain players’ interpretations and behaviors. From this evaluative stance, games also prevail as excellent tools for the study of human experience. To support our position, we share our reflections on our empirical evaluation of the critically acclaimed interactive drama Façade [11] and our augmented reality (AR) adaptation of Façade [4]. The Façade “game” actually serves as a research tool for our investigation of immersive interfaces and the deeper human issue of embodiment.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Playful Engagement, Constructed Activity, and Player Experience

Back, J. 2016. Designing Public Play. Playful Engagement, Constructed Activity, and Player Experience. Uppsala Studies in Human-Computer Interaction 2. 94 pp. Uppsala: Institutionen för informatik och media. ISBN 978-91-506-2495-3. This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of game...

متن کامل

Gamifying the library services: A new concept in interacting with users

Background and Aim: Gamification refers to the use of game elements in non-game contexts to motivate engagement. This definition is the most comprehensive one presented so far. The term was proposed first in 2002 but it has been prolonged 8 years to attract individuals’’ attention. Gamification has been applied in various contexts according to its capabilities. The current study aims to investi...

متن کامل

Iranian EFL Teachers’ Conceptions of Research: An Explanatory Mixed Methods Approach

This study reports a mixed methods design investigation into language teachers’ conception of research. The study drew on various sources of data, including teachers’ responses to questionnaires items, qualitative comments in follow-up interviews, and contributions to e-mail inquiries. Results showed that the teachers’ understanding of research is mainly associated with a standard view of resea...

متن کامل

Understanding Engagement in Educational Computer Games

This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game player...

متن کامل

Feedback-based gameplay metrics

The application of gameplay metrics to empirically express a player’s engagement with the game system has become more appealing to a broader range of researchers beyond the computer sciences. Within game studies, the appropriation and use of gameplay metrics not only further shifts these methods beyond formalized user testing (e.g. with the aim of product improvement) but creates a demand for a...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007